These TV games are a real snap


  • These TV games are a real snap Addicting Game News

    Trivia games have an enduring popularity. Most of us, inherently, want to challenge ourselves, flex our brains to see what we remember and, not coincidentally, show off a little bit. Thanks to the proliferation of portable DVD players, GameSnacks, a new line of travel trivia games from Snap TV, allow you to be ready for a contest wherever you go.

    Kids Trivia was composed by kids for kids, with topics that include cartoons, pop culture, and toys. Family Showdown lets youngsters play against adults, with both groups able to play at their own level. Pop Culture, made for teens and older, covers musicians, celebrities, and scandals. Gender Wars pits the guys against the girls on such subjects as makeup, fashion designers, automobiles, and sports.

    Read complete at: http://www.findarticles.com

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  • Virtua Tennis 3 AU Review Addicting Game News

    There are a few certainties in life - death, taxes, clichéd opening sentences like this, and Virtua Tennis' game design. Honestly, watching Virtua Tennis evolve is like watching grass grow - it's pretty bloody slow, and you can basically shut your eyes and still know where it's headed. That's not to say that the Virtua Tennis games are in any way bad - as far as grass growing, this is pretty good stuff; it's just that with each iteration, it's harder to justify spending more money for what is essentially a very similar experience. There's nothing fundamentally wrong with Virtua Tennis 3, and in fact, the core gameplay is as good as ever, but it just doesn't take the step forward that it could, and probably should. Particularly in its PS3 incarnation, but more on that later.

    Somewhat critical introduction out of the way, there is a lot to like about this game. SEGA nailed the sense of movement and the ball physics right from the first game in the series, and these elements have continued to improve. Player animations are stunning for the most part, only falling down occasionally by virtue of the fact that they are so good. When you see a player sprinting back down the line in an attempt to reach the ball while he's still facing forward, for instance, it doesn't gel with what you know the player's intent would be - to simply get to the ball. If anything these moments are a compliment - as with any game that emulates real life, the closer you get to reality, the more you'll pick up on minor flaws. By and large Virtua Tennis 3 is a joy to watch, and even after extended play you'll still see the odd animation you haven't come across yet.

    Read complete at: http://ps3.ign.com/

  • A Reason Why Video Games Are Hard To Give Up Addicting Game News

    Psychologists at the University of Rochester, in collaboration with Immersyve, Inc., a virtual environment think tank, asked 1,000 gamers what motivates them to keep playing. The results published in the journal Motivation and Emotion this month suggest that people enjoy video games because they find them intrinsically satisfying.

    "We think there's a deeper theory than the fun of playing," says Richard M. Ryan, a motivational psychologist at the University and lead investigator in the four new studies about gaming. Players reported feeling best when the games produced positive experiences and challenges that connected to what they know in the real world.

    The research found that games can provide opportunities for achievement, freedom, and even a connection to other players. Those benefits trumped a shallow sense of fun, which doesn't keep players as interested.

    "It's our contention that the psychological 'pull' of games is largely due to their capacity to engender feelings of autonomy, competence, and relatedness," says Ryan. The researchers believe that some video games not only motivate further play but "also can be experienced as enhancing psychological wellness, at least short-term," he says.

    Ryan and coauthors Andrew Przybylski, a graduate student at the University of Rochester, and Scott Rigby, the president of Immersyve who earned a doctorate in psychology at Rochester, aimed to evaluate players' motivation in virtual environments. Study volunteers answered pre- and post-game questionnaires that were applied from a psychological measure based on Self-Determination Theory, a widely researched theory of motivation developed at the University of Rochester.



    Read complete at: www.sciencedaily.com

  • Eye Tracking Technology Poised To Be Next Trend To Immerse Gamers Addicting Game News

    A Queen’s University study confirms that video-gamers feel more immersed and have more fun in virtual environments when they play with commercial eye tracking technology.

    These “new controls” replace the mouse click as a means to allow players to interact more naturally with their digital environments.

    "Eye tracking technology allows us to build interfaces that respond to users' intentions rather than just their actions. This makes computers feel more natural than ever before," says the study’s co-author David Smith a PhD candidate with Queen’s School of Computing.

    First developed in the late 1960s the technology, already used by people with limited mobility, pilots, and market researchers, is increasingly attracting the interest of video-game companies.

    This study, also authored by the School of Computing’s Associate Professor Nicholas Graham, showed that players enjoyed the way eye tracking enhanced their involvement in the role-playing game Neverwinter Nights. However, players still preferred to use the mouse to control games like Quake 2, a first-person shooter game, and Lunar Command, an action/arcade game.

    Players overwhelmingly indicated an increased feeling of immersion in the gaming world when they played with the eye tracker – 83 percent of those playing Quake 2, 83 percent playing Neverwinter Nights, and 92 percent playing Lunar Command. Smith and Graham suggest this is due to an increased level of feedback, which is given even when the user makes subconscious eye movements.



    Read complete at: www.sciencedaily.com/

  • Batman - Play Game Batman - Help Batman rescue Catwoman from the clutches of the evil Penguin and his bunch of idiots.
    Easter Egg Hop - Play Game Easter Egg Hop - Mouse to guide bunny - collect enough eggs and chicks in time, and you advance to the next level.
    Fancy Pants Adventure - Play Game Fancy Pants Adventure - Hey, this guy's wearing pants!
    King Of Defenders - Play Game King Of Defenders - In this great online soccer game you take control of England hero John Terry in a fast-paced corner kick challenge.
    Free Run - Play Game Free Run - Would you like to know what is your reflection time is?

    Addicting Funny Games News

  • SlimeKnights game community launches

    Square Enix has launched their Dragon Quest 8 Official Community website called SlimeKnights. I'm a huge fan of the series, literally the second console game I ever played, after the original Super Mario Bros. game, was Dragon Warrior I (since you couldn't avoid playing Super Mario Bros. - it came in the Nintendo box).

  • Tomb Raider: Legend

    Tomb Raider: Legend on the GBA delivers a solid platforming experience that actually manages to mix in a healthy dose of the gunplay and puzzles that the console versions contained.

  • Creating 2D Action Games with the Game API

    GameCanvas is a Canvas with additional capabilities; it provides methods for immediate painting and for examining the state of the device keys. These new methods make it possible to enclose all of a game's functionality in a single loop, under control of a single thread. To see why this is attractive, think about how you would implement a typical game using Canvas:

  • Microsoft and MTV to show Next-Gen Xbox in May

    Microsoft and MTV are teaming up to show off the Next-Generation Xbox console in May. "Elijah Wood and The Killers will host half-hour global premiere with a performance from The Killers, airing exclusively on MTV channels around the world May 12 and 13." The press release goes on: "Viewers will get an exclusive look at the Xbox vision for the next generation — one that ensures that the user experience is always connected, always personalized and always in high definition.

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  • Eye Tracking Technology Poised To Be Next Trend To Immerse Gamers