Pocket Bike Racer


  • Pocket Bike Racer Addicting Game News

    If you've ever felt compelled to watch a guy in a cheeseburger suit race a tiny motorcycle, this is the appropriate game. As a Mario Kart style game, this is a good substitute featuring both online and offline multiplayer. One of the interesting differences between this game and Mario Kart is that instead of collecting power-ups in the usual fashion, you instead go through gates which give you power that can be transferred into either one of several power-ups or boost at any time. This trade-off really changes the strategy from the usual Mario Kart style of play. The single player is abysmal though, as AI opponents do not even attempt to compete in non-racing modes! In fact at various points I've seen the bots racing around the course backwards, and piling up all together. Of course the flip side to the poor AI is that this turns out to be the easiest of the three BK games to get achievements with. So long as you can follow the course and get used to the control scheme, you'll be set. Unfortunately this game also seems to suffer from the most bugs as it is the most complicated. However some design choices just seem awful. Why won't Pocket Bike Racer remember which camera choice I make between races?

    Read complete at: www.atomicgamer.com

  • More Funny Games News

  • BLACK PS2 XBOX Addicting Game News

    You've seen bullets fly and buildings explode before, but not like this. In an effort to perfect what we call "gun porn," Criterion Software/EA has developed a game in which simply pulling the trigger is an exercise in excess. The story? It doesn't matter. What matters is spraying bullet casings across the battlefield and crushing your enemies with rage and rubble.

    Read complete at: www.findarticles.com

  • Some Online Video Games Found To Promote 'Sociability,' Researchers Say Addicting Game News

    In theory, anyway. After examining the form and function of what's known in the trade as MMOs -- massively multiplayer online video games -- an interdisciplinary team of researchers concludes that some games "promote sociability and new worldviews."

    The researchers, Constance Steinkuehler and Dmitri Williams, claim that MMOs function not like solitary dungeon cells, but more like virtual coffee shops or pubs where something called "social bridging" takes place. They even liken playing such games as "Asheron's Call" and "Lineage" to dropping in at "Cheers," the fictional TV bar "where everybody knows your name." "By providing places for social interaction and relationships beyond the workplace and home, MMOs have the capacity to function much like the hangouts of old," they said. And they take it one step further by suggesting that the lack of real-world hangouts "is what is driving the MMO phenomenon" in the first place. The new conceptual study was published in early August in the Journal of Computer-Mediated Communication under the title, "Where Everybody Knows Your (Screen) Name: Online Games as 'Third Places.' "

    Steinkuehler is a professor of education at the University of Wisconsin at Madison, and Williams is a professor of speech communication at the University of Illinois at Urbana-Champaign. The term "third places" was coined in 1999 by sociologist Ray Oldenburg to describe the physical places outside the home and workplace that people use for informal social interaction. Steinkuehler and Williams argue that online spaces, such as those found in MMOs, should also count as third places for informal sociability, "albeit new and virtual places." MMOs are graphical 2- or 3-D videogames that allow players, through their self-created digital characters or avatars, to interact with the gaming software and with other players, to build "relationships of status and solidarity." While still in-game, players can hold multiple real-time conversations with fellow players through text or voice.

    The games the researchers studied -- "Asheron's Call I and II" and "Lineage I and II" -- represent "a fairly mainstream portion of the fantasy-based MMO market," the authors wrote, where rewarding players for cooperation and the formation of long-term player groups or "guilds" is part of the game. Game play in MMOs is not a "single solitary interaction between an individual and a technology," the researchers wrote, "but rather, is more akin to playing five-person poker in a neighborhood tavern that is accessible from your own living room." Steinkuehler and Williams also found that participation in such virtual third places "appears particularly well suited to the formation of bridging social capital -- social relationships that, while not usually providing deep emotional support, typically function to expose the individual to a diversity of worldviews," they wrote. "In other words," Williams said, "spending time in these social games helps people meet others not like them, even if it doesn't always lead to strong friendships. That kind of social horizon-broadening has been sorely lacking in American society for decades."

    Over the last few years, Williams has published a number of studies that have challenged the common and mostly negative beliefs about game playing. For his work on online games as third places, Williams drew on an earlier study of "Asheron's Call," for which he combined survey research and experimental design and focused on "issues of social capital and real-life community," he said. He even played the game and conducted 30 random interviews, asking players about their motivations for playing, their in-game social networks and their life outside the game. "There were both positive and negative outcomes," he said.

    Read complete at: www.sciencedaily.com/

  • BLACK (PS2, XBOX) Addicting Game News

    You've seen bullets fly and buildings explode before, but not like this. In an effort to perfect what we call "gun porn," Criterion Software/EA has developed a game in which simply pulling the trigger is an exercise in excess. The story? It doesn't matter. What matters is spraying bullet casings across the battlefield and crushing your enemies with rage and rubble.

    GHOST RECON: ADVANCED WARFIGHTER (PC, XBOX 360)

    Read complete at: http://www.findarticles.com/

  • Look Alive - Play Game Look Alive - The aim of this game is to hit as much running kids as possible with the balloon.
    Tad Pole - Play Game Tad Pole - Your aim is to guide tadpole to his home and avoid all obstacles on the way.
    Who Stole My Medicine - Play Game Who Stole My Medicine - Some evil orcs, dwarves and wizards have stolen your medicine. Identify the thief before it's too late!
    Sniper Shoot - Play Game Sniper Shoot - Complete the shooting targets in the shortest period of time.
    Hexxagon - Play Game Hexxagon - Your aim is to take over the board. Moving to a space next to another piece will transform them into yours!

    Addicting Funny Games News

  • SlimeKnights game community launches

    Square Enix has launched their Dragon Quest 8 Official Community website called SlimeKnights. I'm a huge fan of the series, literally the second console game I ever played, after the original Super Mario Bros. game, was Dragon Warrior I (since you couldn't avoid playing Super Mario Bros. - it came in the Nintendo box).

  • Tomb Raider: Legend

    Tomb Raider: Legend on the GBA delivers a solid platforming experience that actually manages to mix in a healthy dose of the gunplay and puzzles that the console versions contained.

  • Creating 2D Action Games with the Game API

    GameCanvas is a Canvas with additional capabilities; it provides methods for immediate painting and for examining the state of the device keys. These new methods make it possible to enclose all of a game's functionality in a single loop, under control of a single thread. To see why this is attractive, think about how you would implement a typical game using Canvas:

  • Microsoft and MTV to show Next-Gen Xbox in May

    Microsoft and MTV are teaming up to show off the Next-Generation Xbox console in May. "Elijah Wood and The Killers will host half-hour global premiere with a performance from The Killers, airing exclusively on MTV channels around the world May 12 and 13." The press release goes on: "Viewers will get an exclusive look at the Xbox vision for the next generation — one that ensures that the user experience is always connected, always personalized and always in high definition.

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