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Funny DressUp Games |
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| Barbie - The highest-selling Barbie doll in Mattel's history, Totally Hair Barbie. | Orlando Bloom - Orlando Jonathan Blanchard Bloom born on January 13, 1977 is an English actor. | ||
| Beyonce and Lopez - Beyonce's 2003 solo debut album, Dangerously in Love and Lopez's debut album June 1999 | Wedding - A wedding is often followed or accompanied by a wedding reception. | ||
| Elvis - Elvis Presley may be the single most important figure in American. | Brad Pitt - Brad Pitt was one of the great movie heartthrobs of the 1990s and early 2000s. | ||
| 50 cent - Rap singer 50 Cent has made his mark on American hip-hop music scene. | Calvin Klein - His spare designs were paired with such fabrics as linen, silk, and cashmere | ||
| Make Over - A makeover is a term applied to changing one's appearance, usually through cosmetics. | Eminem - Is an American rapper, one of today's most popular and controversial rapping. | ||
| Christina and Britney - After Britney, Christina Aguilera was the most popular female singer of the late-'90s. | Alicia Keys - R&B singer Alicia Keys released her first album, Songs in A Minor, in 2001. | ||
| Briney Spears - The title says it all -- that this third album is where it's all about Britney. | Make Up - Apply make-up or cosmetics to one's face to appear prettier. | ||
| Barbie Doll - The highest-selling Barbie doll in Mattel's history, Totally Hair Barbie. | |||
Psychologists at the University of Rochester, in collaboration with Immersyve, Inc., a virtual environment think tank, asked 1,000 gamers what motivates them to keep playing. The results published in the journal Motivation and Emotion this month suggest that people enjoy video games because they find them intrinsically satisfying.
"We think there's a deeper theory than the fun of playing," says Richard M. Ryan, a motivational psychologist at the University and lead investigator in the four new studies about gaming. Players reported feeling best when the games produced positive experiences and challenges that connected to what they know in the real world.
The research found that games can provide opportunities for achievement, freedom, and even a connection to other players. Those benefits trumped a shallow sense of fun, which doesn't keep players as interested.
"It's our contention that the psychological 'pull' of games is largely due to their capacity to engender feelings of autonomy, competence, and relatedness," says Ryan. The researchers believe that some video games not only motivate further play but "also can be experienced as enhancing psychological wellness, at least short-term," he says.
Ryan and coauthors Andrew Przybylski, a graduate student at the University of Rochester, and Scott Rigby, the president of Immersyve who earned a doctorate in psychology at Rochester, aimed to evaluate players' motivation in virtual environments. Study volunteers answered pre- and post-game questionnaires that were applied from a psychological measure based on Self-Determination Theory, a widely researched theory of motivation developed at the University of Rochester.